changelog
http://capcom-unity.com/ducktales
update 5 has been released: version 1.0r5
- Bug - The Game Plays Too Fast. Some users are seeing an issue after the last patch that causes the game to run 'too fast', making everything update at twice the rate it should. A patch is live which should fix this issue.
update 4 has been released: version 1.0r4
- Pogo fix - Some users reported that the pogo was unreliable. Tweaking the window at which the game looks for the pogo input seems to have fixed the issue. It seems that it was too short and that some users set ups were dropping input frames.
- Flashing characters - Got rid of the flashing characters.
- Wii U crashing on the leaderboards.
- Duckworth sometimes fails to lower down the safe.
- The title crashes to a black screen when skipping the pre-race cinematic of Magica and Glomgold.
- In certain conditions the title would fail to respawn correctly after a failed attempt for the race to the dime.
- We've also addressed several stability and crash issues, but the above were the most reported.
- We also added the below item due to a large request: Quick Cinema mode - This mode will skip most of the cutscenes when activated. The option will show up if you have at least one playthrough completed, even it if was pre-patch. It's not a true speedrun option like we wanted to, butsome areas, like removing the random number events proved to be risky.
update 3 has been released: version 1.0r3
- The game no longer crashes when you exit.
- Fixed the game properly closing without having to kill the process.
update 2 has been released: version 1.0r2
-Changes have not been published
update 1 has been released: version 1.0r1
-Changes have not been published